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What is the Device.Present in Unity Profiler and why does it take so long?

Hello,

I am trying to understand how the processing time in my Hololens application is being spent.
It normally runs at 30FPS, but when I consult the Unity Profiler, it says that only around 8 ms is being spent on the actual rendering.
To run at 60FPS, it is my understanding that the GPU processing tasks should stand bellow the total time of 16.67 ms. However, the Device.Present is taking around 25ms, eating up the reminder time of a frame (~8 ms) + a full frame.
Does anyone knows how this time is being spent? I would expect that some of it is on time synchronization with the display, but 8ms sounds like enough spare time.

Here is a figure of the profiler

Thanks a lot!
Henrique

P.S. I know that the GPU profiler consumes resources in the device, but the software was running at 30 FPS even before connecting the profiler. Thus, the added profiler time did not altered the final behavior in any meaningful way.

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