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Relationship between Sharing Service, HoloToolkit and Spectator View

Hello, everybody.

I'm slowly approaching implementing Spectator View and would like to know the high level relationship between the Sharing feature, HoloToolkit and Spectator View.

Whats uses what? Whats depends on what? What can be used independently?

This question is not about code but about concepts.

Cheers,

Building the future of holographic navigation. We're hiring.

Best Answers

  • james_ashleyjames_ashley ✭✭✭✭
    Accepted Answer

    For instance if you wrote your own socket layer to sync up behavior between different hololenses -- I don't think you would need the HoloToolkit in that case. You still need the components from the HoloLensCompanionKit, though, which manages the details of the compositing.

    James Ashley
    VS 2017 v5.3.3, Unity 2017.3.0f3, MRTK 2017.1.2, W10 17063
    Microsoft MVP, Freelance HoloLens/MR Developer
    www.imaginativeuniversal.com

Answers

  • stepan_stulovstepan_stulov ✭✭✭
    edited June 2017

    Hey, @james_ashley

    Thanks a lot for your explanation.

    Hypothetically you could probably use your own sharing mechanism, in which case you wouldn't need the HoloToolkit.

    Could you please elaborate on this point? Would I still need some part of the HoloToolkit to run the Spectator View even though we have our custom sharing mechanism?

    Building the future of holographic navigation. We're hiring.

  • james_ashleyjames_ashley ✭✭✭✭
    Accepted Answer

    For instance if you wrote your own socket layer to sync up behavior between different hololenses -- I don't think you would need the HoloToolkit in that case. You still need the components from the HoloLensCompanionKit, though, which manages the details of the compositing.

    James Ashley
    VS 2017 v5.3.3, Unity 2017.3.0f3, MRTK 2017.1.2, W10 17063
    Microsoft MVP, Freelance HoloLens/MR Developer
    www.imaginativeuniversal.com

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