Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

How can I make/build a "Sonorous wall" with Spatial mapping?

I am running an experiment. It consist in adding sound to spatial mapping. The idea is to make a "sonorous wall" as the surfaces are added to spatial mapping render. At the end we will be able to "hear" where the wall is located. I know that the limitation are 10 spatial sounds at the same time. Any idea ? Any code to add to Holokit standard code to make this available?

Best Answer


  • I would use the raycast to hit the spatial mapped wall and place a sound on the hit object location. You can also edit the spatial mapping script to add sounds on the mapped object position.

  • DiegoVDiegoV ✭✭

    " You can also edit the spatial mapping script to add sounds on the mapped object position. " Where? can you propose me a place inthe script where to do it? Thanks :)

Sign In or Register to comment.