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holographic tracking state lost

Hi,this is the first post :)

----------------------------Console---------------------
Assertion failed on expression:'IsMatrixValid(matrix)'
holographic tracking state lost. New State:1
----------------------------------------------------------

Connected successfully but when I played the scene, all crashed.
The console showed above.

----------------------Configuration---------------------
Unity: 5.6.0f3
I used the Wireless LAN Card to connect the computer and Hololens.
----------------------------------------------------------

BTW, there is a Javascript on the scene. Show as below.
----------------------------------------------------------
#pragma strict
function Start (){
}
function Update(){
transform.Rotate(0,25*Time.deltaTime,0,space.self);
}
----------------------------------------------------------

I'm not sure the problem is about Microsoft or Unity.
Thanks for any suggestion.

2017/6/27

Answers

  • I think your code is off but I don't tend to write javascript so perhaps I am wrong.

    In C# it would be something along the lines of:
    transform.Rotate(Vector3.up*Time.deltaTime,space.self);

    Or if you really wanted to expand that Vector then maybe:
    transform.Rotate(new Vector3(0,1*Time.deltaTime,0),space.self);

    You could replace the 1 with a 25 but that seems like a large amount of rotation. Try this first before ramping it up.

    Taqtile

  • Nevermind, looks like your code is fine. Maybe just try a 1 instead of 25 first.

    Taqtile

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