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How to place an object in relation to another
I'm still new to Unity and C#, and could use some help with code. I'm currently trying to implement code in my TapToPlace script that displays a menu alongside an object when it is placed, but I do not know what line of code I should be using to accomplish this. I have created a public Canvas variable in my script which takes in the Canvas from my scene. My canvas contains two panels which act as menus, and I am trying to anchor the second menu next to an object after it has been placed (i.e. in the else statement of the OnInputClicked method). How can I anchor the menu on the right of a scene object that has just been placed?
Thanks in advance,