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Alter minimum clipping distance for UWP 2D apps running in shell?

I'm developing a Universal Windows Platform 2D app written in C#. For a number of reasons, I don't want to have to develop the app in Unity.

Is it possible to alter the minimum clipping distance for an 2D app view? By view I mean the "window" in which the 2D app runs in (example). If I move closer to the 2d app view than about the length of my outstrechted arm, the 2d app fades and disappears from view. I would like to be able to view 2d app views at a closer distance.

In general, there are a lot of properties of the 2D app view/window that I would like to be able to access and/or control from withing the 2D app, such as size, minumum clipping plane, position, tilt etc. I haven't found any good information of what is avaliable to developers concerning this. If anyone can point me towards any information about this, official or not, I would really appreciate it.

(Also, is there a forum/topic somewhere for people developing 2D UWP apps for HoloLens? I know this question is a bit off-topic in a forum on building holographic apps, but haven't found anywhere more suitable to ask it.)

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Answers

  • I would like to configure the minimum clipping plane as well, so any answer on this would be greatly appreciated.

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