Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Local Instability

When I place objects with respect to the Hololens' starting position in Unity, they appear to be pretty unstable, even with just simple shapes. I have to use anchors in order to reach the stability I see in other products. Is there anything I should be doing to improve default stability or is this just the way things are?

Best Answer

  • thebanjomaticthebanjomatic ✭✭✭
    Accepted Answer

    @TetraTalon In my experience, things should be pretty rock solid even without using world anchors. A lot of time when there is instability its the result of the stabilization plane not being applied correctly. In particular, if those objects don't have colliders, then the stabilization plan will often just remain at its default distance 2m in front of the user, and as a result, when you get closer than 2m to the object things will get a bit unstable.

    Aside from that sort of thing, I haven't really had many issues with stability for non-anchored things.

Answers

  • thebanjomaticthebanjomatic ✭✭✭
    Accepted Answer

    @TetraTalon In my experience, things should be pretty rock solid even without using world anchors. A lot of time when there is instability its the result of the stabilization plane not being applied correctly. In particular, if those objects don't have colliders, then the stabilization plan will often just remain at its default distance 2m in front of the user, and as a result, when you get closer than 2m to the object things will get a bit unstable.

    Aside from that sort of thing, I haven't really had many issues with stability for non-anchored things.

  • I didn't even think about adding colliders! Thanks so much!

  • No problem!

Sign In or Register to comment.