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How can I run a XAML Unity App in 3D mode using the Mixed Reality Simulator?

I'm trying to run my Unity3D App in the Mixed Reality Portal's simulator, since I haven't got a device yet. For reasons of combining 2D Xaml and 3D Content I set my Unity build settings to XAML. As a result of that my app runs completely in 2D mode in the shell, even the Virtual Reality Supported option in player settings is checked!
I remember for HoloLens it was possible to build for XAML instead of D3D in Unity and it still ran as a 3D App. Am I forgetting anything here or is the Mixed Reality Portal behaving differently than the HoloLens, and if so, how will a Virtual Reality Headset behave?

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Answers

  • As a result of that my app runs completely in 2D mode in the shell, even the Virtual Reality Supported option in player settings is checked!

    Yes, we have issue on XAML mode as you described. It should be supported for the immersive HMD.

    I’m not sure of the timeline for when it will be fixed, but the goal will be to have this functional “soon”.

    Thanks you for reporting:) @Arne

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