We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
How can I run a XAML Unity App in 3D mode using the Mixed Reality Simulator?
I'm trying to run my Unity3D App in the Mixed Reality Portal's simulator, since I haven't got a device yet. For reasons of combining 2D Xaml and 3D Content I set my Unity build settings to XAML. As a result of that my app runs completely in 2D mode in the shell, even the Virtual Reality Supported option in player settings is checked!
I remember for HoloLens it was possible to build for XAML instead of D3D in Unity and it still ran as a 3D App. Am I forgetting anything here or is the Mixed Reality Portal behaving differently than the HoloLens, and if so, how will a Virtual Reality Headset behave?