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And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Sharing holograms which are moving in real time?
I am building a hololens app where a spider moves from one point to another based on voice commands. I wanted to share the app between two hololens and wanted to share the movement of spider between two hololens. Is it possible to possible to share the movement of spider in real time? If so please help me out in this? I followed the holographic 240 tutorial but in that sharing of static hologram was discussed. So if someone can post the tutorial for sharing dynamic holograms, it would be very helpful. Thanks in advance.
0
Answers
Yes you can. You'll need to either send a message anytime the transform changes or you will need to send a message to trigger the movement.
Lets say you want it to move 10 pixels along the X. You could either send a vector with 10 as the x and let the other client move the object.
In either case you'll probably want to add a new custom message. Did the tutorial cover that? I forget off hand.
Taqtile
https://forums.hololens.com/discussion/7359/share-an-object-and-let-every-user-move-it
@mark_grossnickle helped me on this question and it worked well afterwards.
Thanks for your answers. I will go through the link and try to work it out.