Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Holograms with no tracking

Can I just have holograms be created in relation to where I start the app, and choose to ignore all spatial mapping information?


  • @TetraTalon,

    That is precisely what Holograms 101 implements prior to the chapter on Spatial Mapping.

    In the Holograms 101 example, the origami stage hologram will appear 2 meters in front of the user.


  • Just place it 2 units in front of the camera in unity.

  • edited July 2017

    It was my impression that the Hololens would still try to map during this time. It just wouldn't affect that particular game object.

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