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The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
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And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Tracking Loss Solution
It's my understanding that when tracking loss occurs on the Hololens, Unity stops the Update loop and displays the Tracking Loss image. Is there any way I can change this via code? I know I can change the image that's displayed, but I'd like to still run my Update loop or at least have something that could act like my Update loop during tracking loss.
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Best Answers
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mark_grossnickle ✭✭✭
Go to Player Settings. Open the Splash Image Section.
Look for 'On Tracking Loss Pause and Show image'.
Toggle that off. I think that should enable the update loop to continue.
Taqtile
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stepan_stulov ✭✭✭
Hey, @TetraTalon
This might help:
https://developer.microsoft.com/en-us/windows/mixed-reality/tracking_loss_in_unityBuilding the future of holographic navigation. We're hiring.
1
Answers
Go to Player Settings. Open the Splash Image Section.
Look for 'On Tracking Loss Pause and Show image'.
Toggle that off. I think that should enable the update loop to continue.
Taqtile
Hey, @TetraTalon
This might help:
https://developer.microsoft.com/en-us/windows/mixed-reality/tracking_loss_in_unity
Building the future of holographic navigation. We're hiring.