Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

About Holographic Connecting in Unity

Hi I'm Bong-Gyun University student in Korea. I'm studying MS Hololens, for that I have questions to solve problems.
I got trouble in Ch5 of https://developer.microsoft.com/en-us/windows/mixed-reality/holograms_100 .
Holographic Remoting Player showed a IP address which is "192.168.123.112" and I fill out the IP address information in Unity-Window-Holographic Emulation.
However, it couldn't connect even couple of hours later (Actually until now). To fix this problem, what should I do that? Could you helping me out?
I hope that you reply soon!
Have a nice day.

[email protected]

Answers

  • It should find it right away. Is your computer and your device connected to the same network? Does the network have any firewalls enabled?

    Taqtile

  • I have the same issue does anyone find a solution ? My hololens and my computer are in the same network ... How can i know if this is the firewall that's causes this ?

    Thanks,
    Nicolas.

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