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Can't fully understand how "Tagalong" script works.
I have some problems in understanding that script, to be exactly in some parts of it.
1. Why in the
CalculateTagalongTargetPosition() function why have overwrited a
ray instance and
toPosition variable of
Vector3 type two times (in the beginning and in the end respectively)? Because it makes me frustrated, I can't find out the algorithm of future position calculating.
2. Why have we created new instances of
Plane class in Booleans like "moveLeft", "moveRight" and etc? Where are we going to use them?! Do they refer to the array of frustum planes? Maybe they are connected?
Here's the link to see that script. Thank you in advance!
Hey @AndrewMilko , I personally think the SimpleTagalong script is too convoluted for general use. It has loads of different settings, but for 99.9% of developers most of these features aren't useful, and more often than not your tagalong objects won't behave as you want them to. I'm using SphereBasedTagalong for my application and it works like a charm.
That's something new and really interesting...
Thank you for additional information about movements of objects, I need to check this out in my application!
@AndrewMilko After looking at the script again I realize I was actually thinking of TagAlong.cs, not SimpleTagalong. SimpleTagalong is more straightforward to use (but I would still recommend SphereBasedTagalong). Sorry for the confusion.