We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
MR headset support for Non-UWP Plugins? Works in Editor only
We are having trouble building out to our Acer MR headsets since we use non-UWP unity plugins critical to our app. We use Embedded Browser that Embeds Chromium). We can run our code on the headsets from Editor since it lets us use standard x86_64 architecture but we can't build out to the device since it will builds to UWP which won't let us use our plugin.
Any ideas how to move forward here? Seems like since our app can run and the UWP restriction is something that could be removed?