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Immersive headsets, spatial anchors, and world scale experiences.
From my limited understanding, immersive headsets support spatial anchors according to the developer documentation. Also according to the same documentation, spatial anchors will allow a device to develop a world-scale experience. So I guess I have two questions from this that I am struggling to understand:
- Are immersive headsets room-scale or world-scale experiences? I thought they were still tethered to a PC.
- Can anyone come up with an example of how a spatial anchor in an immersive headset be useful?
Thanks for reading.