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We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
UdpClient not Found
I have a working networking program setup that I'm trying to transfer onto Hololens, but when I switched my platform to UWP, the compiler ceases to recognize the type UdpClient which was working just fine before. I read something online that stated I needed to use the directory Windows.networking, but this doesn't seem to be a directory recognized by the C# compiler. Any words of wisdom?
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Answers
@TetraTalon
Have a look at this thread, if you have not seen yet.
https://forums.hololens.com/discussion/7980/udp-communication-solved#latest
My problem seems to be that Visual Studio won't recognize Windows.Networking. Do I need to download an sdk?
Edit: I didn't include the Windows.Networking stuff inside the if def. Seems weird that Unity supports Universal Windows Platform, but doesn't have support for all of the Windows API. Also didn't include this Singleton thing (not sure what that is?)