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Can I get a room scale "forward" direction in Unity with Acer MR?

Hey all,

To clarify my question, I'm trying to make it so my experience attempts to start in the same "world" location if you use the headset at your desk. Right now, it appears that Unity basically calls whatever direction the headset is in "forward" (ie. <0,0,0> rotation) when it launches. So, if my headset is sitting on my desk facing to the outward to the right, the world will be rotated 270 degrees based on my playspace (meaning I'll have to look to the right when I put it on).

Does the headset have any notion of the orientation of your playspace? It would seem to, as it has a boundary system. I'd just like to be able to get that data within Unity. I know that I could rotate the scene root to reset it, but I'm curious if we can do it by default without user input.

Thanks!
Kyle

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