Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.

Publishing for MR headset

From what I can gather from the tutorials, to publish an app to the MR headset, you would build to a local machine from VS 2017? How would we then find and run the app via the Mixed Reality Portal on the headset after it is built?


  • After it is built, you need to deploy it to the local machine (using visual studio). It will then be installed like any Windows Store Application: meaning, you can find it in the startup menu etc. But to run it, you simply have to put your headset on and launch the application from the virtual shell (like you do in hololens).

  • FranklinChenFranklinChen admin
    edited August 2017

    As @Busair said, after deploying the app, we can manually launch it in the Start Menu.

    In addition, if we need to debug the app and check the experience on the real headset, we just need to plug in the headset and launch the MR portal, start debugging the app in Visual Studio, we will see the app will be launched automatically.

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