Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Spawn Holograms in different rooms?

Is it possible to read in the entire spatial map that someone has made of their area (home, office, etc) and spawn a hologram in a room the user is not presently residing in?

For example - the wearer starts in their kitchen and opens the app. They have used the hololens in their bedroom before and the map exists - can I spawn something in that room they are not in so when they walk into the bedroom it's there?

Best Answer


  • @runamuck I personally have not done this but something that comes to mind is, Unity has a NavMesh concept and perhaps that could be leveraged here to know where the user is.

  • @ahillier Thank you! I will work with this to see how I get along. Very helpful.

    Do you think it's possible to simulate this with the emulator? I know when you load the emulator you need to pick a sample "room". Doesn't seem like it has multiple "rooms"?

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