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Xbox controller input
I am currently porting an existing game to MR using the Acer headset and Unity 2017.2.0.b5. And while most things work as expected, I am having problems getting input from the old faithful Xbox controller.
Normally I handle game input via Unity’s Input class, but once I start the Mixed Reality Portal, my Xbox Controller stops responding in Unity.
I have also tried the XR.WSA.Input.InteractionManager as described in the docs, but it does not register my Xbox controller as a InteractionSources, therefore I am guessing this one only works with the MR controllers.
So now my question is how do I grab Xbox controller information in my MR app in unity?