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How to identify if a hologram is in user gaze view in DirectX UWP C# Hololens app?

AkashAkash
edited August 2017 in Questions And Answers

I am rendering the scene with some holograms similar to spinning cube renderer. I need to know if a user wearing hololens is looking at them. Most of the suggestions are for Unity. I am using DirectX rendering in C#. Any suggestions?

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