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Get the full Spatial Mapping in Unity
After doing some tests with Spatial Mapping, I came out with the conclusion that with the components provided in ARToolKit, actually only a portion of the space is loaded. More precisely, where the user stands. It is also the same when you try to save the spatial mapping from the 3D View inside the Hololens portal. When clicking on update, only a portion is loaded although the Hololens is aware in which saved space it is. The rest is then loaded as you walk.
My question is whether it is possible to load the full spatial map which is "probably" stored somewhere inside the Hololens.
I actually want to do some spatial processing on a very big space (370MB).