We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Get the full Spatial Mapping in Unity
After doing some tests with Spatial Mapping, I came out with the conclusion that with the components provided in ARToolKit, actually only a portion of the space is loaded. More precisely, where the user stands. It is also the same when you try to save the spatial mapping from the 3D View inside the Hololens portal. When clicking on update, only a portion is loaded although the Hololens is aware in which saved space it is. The rest is then loaded as you walk.
My question is whether it is possible to load the full spatial map which is "probably" stored somewhere inside the Hololens.
I actually want to do some spatial processing on a very big space (370MB).