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Getting weird fish eye effect when inside Acer headset using default unity cameras .
Hi Everyone I have just begun the porting process for our app into the Acer headset . I was of course excited about getting the project to build only to be disappointed when the app became visible. We are getting a weird fish eye lens effect going with our default camera settings in the headset . It looks fine on the projected single eye screen image on the computer but in the headset the field of view is skewed. It almost looks like the world is spinning around you when you turn your head it's so bad.
Are there any suggestions on what may be causing this ?