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HoloLens global voice input

Could anyone help to answer my question about global voice input? The ISpeechHandle should be always attached to the object and get voice input by gazing the object? Does HoloLens support voice input anytime without gazing? Thank you.

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    stepan_stulovstepan_stulov ✭✭✭
    edited August 2017

    Hey, @williamye

    You need these classes:

    All speech recognition APIs are fundamentally global. I may speculate you are using HoloToolkit. It's just that HoloToolkit makes it convenient for you to manage keyword recognition per-object. I don't know if it also provides some analogue of global recognition or if you'd need to surround the user with one huge sphere where that ISpeechHandler works any direction. Long story short if you use direct (non-HoloToolkit) APIs, they'll always work regardless of gaze or any game objects.

    Hope this helps.

    Building the future of holographic navigation. We're hiring.

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    @stepan_stulov

    Yes, I use HoloToolKit to develop a simple application. And find that the voice input always need gaze the object, but my request is different, I don't want to gaze the object and then say the command. First I think about if I can create some empty object, and attach script, but not work. So does it mean that I can't use the script in HoloToolKit with some special method? Is there any sample to meet my requirement? Thank you.

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