We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Tap to Place Distance
Quick question... I am trying to finish a quick project on the hololens and I have one problem with the taptoplace functionality. I have created a holographic terrain with buildings on top of it, and would like to give someone the ability to move the buildings around. However as soon as you click on the building it automatically moves it to the far end of the spatial mesh created for the room. I can place it there or on the floor or chairs but not on the terrain that I have created.
I dont know what I have incorrectly configured on my game object within unity.