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Controller rendering

Been using the motion controllers in my C++/DirectX app, and acquiring input is simple enough.

However, something that's evading me is how to obtain and render models for the controllers. Other APIs for other devices allow you to pull model, texture, and transformation data at run time -- that way you can theoretically render any controller as you see fit.

Is there such an API for Microsoft's Mixed Reality? If not, what's the supported method to render controllers? (Is there one?)

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