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Material changes after LoadScene
I'm currently trying to load a scene which has a gameObject with a specific material attached to in it. If I start the scene itself, it works perfectly well and the material can be seen. However, I want to start the game by pressing a button on a menu screen. Therefore, I'm loading the scene with the gameobject after the scene was chosen from the start menu. The problem is: If I start the game this way, the material is somehow lost and my gameobject is just black. This is the code for the Sceneload:
public void Level1()
public void DemoLevel()
public void EndScene()
It tried to use Scenemode.Additive, but then another issue occurs, since I can't instantiate more instances of my singleton classes from the menu scene. If I then try to develop it for the HoloLens, the application crashes completey, so I'd rather stay away from the Scenemode.Additive.
Has anyone ever had this issue?