Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.

GunSpinning VR a game for Immersive headset

Hi there,

Today I want to share with you my progress on the port of GunSpinning VR to the Mixed Reality Platform.

GunSpinning VR is a Wild West VR Rail Shooter. Basically it's a zombie shooter in VR with a small story and a score component like all good arcade games. It's already available on the HTC Vive, Oculus Rift and OSVR HMDs. Now It works well with Immersive Headset, I just have to polish few things.

I already have a private build on the Windows Store, I just want to wait for

  • A more stable Unity version. I use the 2017.2b7 with .Net 4.6
  • Real controllers to test all cases because it's very hard from the simulator

Dont hesitate to ask me any question. Also I'll need few testers in few weeks to try it in Flat and VR (with and without controllers) on various configurations. If you're interested feel free to contact me by MP.

French XR/MR developer / Indie Game Developer

Sign In or Register to comment.