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everything further than 20m from the camera is being clipped on the HMD

On my demo scene (only mixed reality camera (prefab from a holotoolkit) and a cube) everything (except skybox) that is further than exactly 20m disappears. Cameras far clipping setting don’t seem to have any impact. Is there any way to extend this range?

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    test project if someone want to confirm that its working for him/her: https://rok.blob.core.windows.net/unity/test/Test.zip

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    issue has been solved thanks to the holodevelopers community, all Unity 2017.2 betas above b5 are broken.

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