Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Sample project using Unity-Holotoolkit-Vuforia

Is there any reference project for using Unity-Holotoolkit-Vuforia. (There are sample only for the following combinations Unity-Holotoolkit or Unity-Vuforia).
Can the ideal version of the 3 combination be mentioned (with visual studio version).
My need is creating a AR app using (Unity-Holotoolkit-Vuforia)(Not just AR but with gaze and gesture inputs)
Any reference (sample code) will be very helpful.
Thanks in advance.


  • I would start with the Unity-Vuforia sample and then add the components you need from the toolkit such as the InputManager, SpatialMapping, HoloMapsCamera, etc.


  • I want to create an app using Unity3d mixed reality tool kit + Vuforia. Any one have some reference or any sample code then please help me.

Sign In or Register to comment.