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Problem with Unity Network Manager and HoloLens
I'm developing an Asymmetrical multiplayer application for HoloLens in Unity using the inbuilt Network Manager. I'm running into the problem that the application works fine on multiple PCs and in Unity both with and without holographic emulation, but it's not working at all on the HoloLens or HoloLens Emulator. The application starts, but when it tries to connect as a client nothing happens. I have InternetClientServer and Private NetworkClientServer checked off, so I'm not sure what else I'm missing. I read one post that said I may need to put my prefabs in a resource folder somewhere, but I have no idea where this folder should go.
Any help is appreciated.