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Using unity to build a hololens app
I have an unity application that is is built to UWP( windows 10) and run in Hololens. I have some code that needs an external package that i install in the generated project(s) with nuget. This will update the project.json file. The problem is when i rebuild from unity. The project.json file is reset.
How can i change the content in the generated project.json(so it won't be reset to default), ideally from Unity.?
(I have tried to add the dlls from the nuget package to assets\plugin, but then i get a serialization error when building the generated solution to master build from the UWP visual studio solution)
What is the best practise adding external nuget packages?
Best Answer
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james_ashley ✭✭✭✭
Try adding your nuget package to the Assembly-CSharp project instead of your main project. If you do this, the project.json file won't get overwritten when you re-export your project from Unity.
James Ashley
VS 2017 v5.3.3, Unity 2017.3.0f3, MRTK 2017.1.2, W10 17063
Microsoft MVP, Freelance HoloLens/MR Developer
www.imaginativeuniversal.com5
Answers
@jorhe,
Try adding your nuget package to the Assembly-CSharp project instead of your main project. If you do this, the project.json file won't get overwritten when you re-export your project from Unity.
James Ashley
VS 2017 v5.3.3, Unity 2017.3.0f3, MRTK 2017.1.2, W10 17063
Microsoft MVP, Freelance HoloLens/MR Developer
www.imaginativeuniversal.com
The root cause for the problem was the dlls added in asset\plugins. To solve the problem with the serialization i needed to check the Don't process checkbox in the platform settings for the dll in unity before building to uwp.