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Unable to set tracking type to Stationary in Unity 2017.2.0b8

After upgrading from Unity 5.6.3p1-MRTP16 to Unity 2017.2.0b8 I've been unable to set the tracking space type to "Stationary" (as in for a seated experience). I call XRDevice.SetTrackingSpaceType with "Stationary", but Unity always behaves as if in RoomScale mode, and the camera position I set in the editor is taken as the floor level. Calling InputTracking.Recenter() afterwards has no effect.

Am I missing something? Here is a very simple test project here in case someone can help me with this: https://dl.dropboxusercontent.com/u/42976967/TestTrackingSpace.zip

To reproduce:

  • Verify the "SetTrackingSpace" component attached to "Main Camera" is set to "Stationary"
  • Run the game. The expected behavior is that the sphere should be at eye level. But instead the camera is elevated, taking its original position as the floor level.
  • Pressing Space should recenter the tracking, but it also has no effect.



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