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Hologram offset when taking screenshot with Holo Remoting App
I use unity 5.5.0f3 with the Holographic Remoting app to stream from Unity to Hololens.
I'd like to take screenshots showing both holograms and real scene, but when using the remoting app, the holograms are scaled too large, see picture:
In this scene, the reconstructed 3d model completely oderlays the original in the holographic app, but taking a screenshot results in a upscaled holographic overlay.
Is there a fix?