Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Minimum bandwidth for sharing

I would like to know what is the minimum bandwidth is required for sharing



  • @sudhakar82 ,

    It totally depends on what you are sharing. Lately I've been working with rgb textures and point clouds, which require a massive amount of bandwidth. If you are just sending quaternion and position data, it'll be less. You can figure out how much bandwidth you need for what you are doing by calculating the byte size of your messages. For instance, a Vector3 is equivalent to 3 floats, and a float is 4 bytes, so every Vector3 you share is pushing 12 bytes of data.

    James Ashley
    VS 2017 v5.3.3, Unity 2017.3.0f3, MRTK 2017.1.2, W10 17063
    Microsoft MVP, Freelance HoloLens/MR Developer

  • @james_ashley Thanks for the information - we are doing a lot in sharing over internet which doesn't work most of the times but works very much fine in intranet.

    I am looking for help on two things
    1. is there a way that i can have a dedicated server in cloud to run the sharing service? as it requires a static IP directly connected to the machine running the service
    2. can Photon/Unet/any other framework is capable of doing all kind of features like VOIP/Avatars/Gaze lines as Holotoolkit - If so how difficult it is

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