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Minimum bandwidth for sharing

I would like to know what is the minimum bandwidth is required for sharing



  • @sudhakar82 ,

    It totally depends on what you are sharing. Lately I've been working with rgb textures and point clouds, which require a massive amount of bandwidth. If you are just sending quaternion and position data, it'll be less. You can figure out how much bandwidth you need for what you are doing by calculating the byte size of your messages. For instance, a Vector3 is equivalent to 3 floats, and a float is 4 bytes, so every Vector3 you share is pushing 12 bytes of data.

    James Ashley
    VS 2017 v5.3.3, Unity 2017.3.0f3, MRTK 2017.1.2, W10 17063
    Microsoft MVP, Freelance HoloLens/MR Developer

  • @james_ashley Thanks for the information - we are doing a lot in sharing over internet which doesn't work most of the times but works very much fine in intranet.

    I am looking for help on two things
    1. is there a way that i can have a dedicated server in cloud to run the sharing service? as it requires a static IP directly connected to the machine running the service
    2. can Photon/Unet/any other framework is capable of doing all kind of features like VOIP/Avatars/Gaze lines as Holotoolkit - If so how difficult it is

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