The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Windows Store Platform: Holographic of not?
I've a game almost ready, it's in private beta test right now and I would like if Windows Holographic Platform is fine for a game targeting immersive headsets only. That's confusing for users so I think Microsoft is working on it right? But for today, do I've to uncheck Holographic or not? My game is a VR game not designed for HoloLens.
French XR/MR developer / Indie Game Developer