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Windows Store Platform: Holographic of not?

I've a game almost ready, it's in private beta test right now and I would like if Windows Holographic Platform is fine for a game targeting immersive headsets only. That's confusing for users so I think Microsoft is working on it right? But for today, do I've to uncheck Holographic or not? My game is a VR game not designed for HoloLens.


French XR/MR developer / Indie Game Developer


Best Answer


  • OK thank you!

    French XR/MR developer / Indie Game Developer

  • What if we want to ensure it'll ONLY run as a VR app. What's the preferred family for that?

  • Not Holographic but I'm sure that a dedicated section will be added.

    French XR/MR developer / Indie Game Developer

  • @VertoStudio3D - I'm not sure there is a way to do that at this time. Even sideloaded apps that are built for the immersive headsets will launch in a windowed setting if there is no headset attached.

  • Yes that's it. My game is made for VR but I've added a Flat mode. If no headset is plugged to the computer, the game starts in 2D mode, otherwise it's the VR integration which is started.

    IMHO Microsoft have to add a tag or a category for VR games. Also it's important to indicate to the users that a game is only designed for VR.

    Some coming games are only working in VR (Space Pirate Trainer, Arizona Sunshine), so I think we'll have the option to only publish a VR game, or both.

    French XR/MR developer / Indie Game Developer

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