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Issues with Tracked Controller Position in Unity 2017.2.0b10
So I've been getting the Acer Mixed Reality HMD working in Unity over the weekend, and am hitting into some issues with the controllers.
First, I can only get the tracked controllers to even detect if I follow the steps outlined here:
(Holding down the play button then putting on the headset) How they worked that out I'll never know.
InteractionSourceState.sourcePose.TryGetPosition(out pos, InteractionSourceNode.Pointer) is working for me, however, the position it returns is right next to the origin. From what I can see, its seems to be centering the positioning system of the controller where they are first tracked. So the Left and Right controllers are overlapping if I just pass the position directly into them.
I've tried parenting them to the camera, but that makes them move with my head, which makes sense.
Is there a specific offset the controllers need? or object they need to be a child of?
InteractionSourceState.sourcePose.TryGetPosition(out pos, InteractionSourceNode.Grip)
fail to find a position at all. Does anyone know why that is?