The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Can't run SharingTest scene from HoloToolkit-Test on emulator
I compiled the sample and put to my HoloLens where is working fine, but when I tried to do the same on emulator I got "Found anchor, ready to export" message and later I have hundreds of "Failed to upload anchor, trying again..." messages.
I tried to debug ImportExportAnchorManager script and I found that problem is in ExportComplete method where there is a check for exportingAnchorBytes.Count. In my case it has always 310 bytes that that is too low for MinTrustworthySerializedAnchorDataSize (set to 100000).
Anyone had similar issue? I didn't change anything on this project so it should work just OOTB. Am I missing something?
I was able to repro this on another machine both with Unity 5.6.3p2, HoloToolkit 1.5.7 and emulator v10.0.14393.1358. I tried many rooms but it always is 310.