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Holotoolkit Sharing with UNET example

I downloaded the Holotoolkit and loaded the scene, sharingwithUnet, immediately into Unity and built/deployed to my HoloLens. I have another HoloLens as well running the same scene. However, the two HoloLens never find each other and set themselves both as a server. Is there a reason this is happening? Am I missing something?

AR Developer

Best Answer

  • dbarrettdbarrett ✭✭✭
    Accepted Answer

    Solved: It was a problem with the firewall.

    AR Developer

Answers

  • Are they are on the same network?

    Taqtile

  • dbarrettdbarrett ✭✭✭
    Accepted Answer

    Solved: It was a problem with the firewall.

    AR Developer

  • Hey dbarrett, what was the problem with the firewall? Was this on your router? People mention these issues fairly regularly, and many of them I don't know how to solve.

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  • All I did to solve it was get on another router that wasn't connected to my network or the Internet for that matter. I believe as long as the two are on the same network it doesn't matter if the router has internet or not. For a more permanent solution we just set up an empty router but, if you need to test it out you can hop on a mobile hotspot or something similar. I'm not sure what it is about the firewall that prevented us from connecting but it prevented the HoloLens from anchoring correctly.

    AR Developer

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