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My built apps are now refusing to run in the headset

I've been attempting to make a simple app in Unity 2017.2.0b11 and run it on the Acer MR headset. So far it's been a huge frustrating mess.

Sometimes it works, sometimes it doesn't show anything (black screen), and now it decided that it won't run in the headset anymore. When I build and run my app, it runs in the desktop. Reboot didn't help.

Any advice before I give up and buy an Oculus Rift? Because I'm pretty much at the end of my patience with this. It's simply not ready.

Answers

  • Running on desktop in 2D mode is generally one of two things. Either your scripting backend is set to IL2CPP or you don't have Virtual Reality Enabled for Windows Mixed Reality.

    If you would like to troubleshoot this, you can shoot me an email at [email protected] and we can schedule some time to check it out.

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