Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.

The Doyle Rule

A lot of hololens software problems occur because people are using different versions of the tools. A developer named James Doyle has suggested a convention that will save us all a lot of aggravation, get questions answered faster and help identify versioning issues.

He suggests (and I concur) that it would be helpful were people to specify their VS version, Unity version, MRTK version and Windows Build version when they post questions. For convenience, it may make sense to even place this in your for signatures.

For example, my current dev environment is:

VS 2017 v5.3.3, Unity 2017.1.0p5, MRTK 2017.1.1, W10 16281

The more we all do this, the easier our lives will be.

Thoughts?

James Ashley
VS 2017 v5.3.3, Unity 2017.3.0f3, MRTK 2017.1.2, W10 17063
Microsoft MVP, Freelance HoloLens/MR Developer
www.imaginativeuniversal.com

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