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Import anchor fails [Unity3D]

sebseb
edited September 2017 in Questions And Answers

I've setup my own sharing solution and now I'm at the last step importing the anchor after transferring it. However I get the message in console:

ImportAsync_Internal can only be called from the main thread.
Constructors and field initializers will be executed from the loading thread when loading a scene.
Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.

I've tried calling it from Unity main thread which is basically any non-threaded MonoBehaviour but I get the same message. So how do I do this correctly?

Best Answer

  • sebseb
    Accepted Answer

    Apparently I was in a another thread. The solution was to implement a Producer-Consumer pattern Queue on main thread (e.g. gets consumed in Update()).

Answers

  • Just a hunch but could it be that ImportAsync_Internal is getting called in a different SynchronizationContext than the UI's context?

  • sebseb
    Accepted Answer

    Apparently I was in a another thread. The solution was to implement a Producer-Consumer pattern Queue on main thread (e.g. gets consumed in Update()).

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