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Import anchor fails [Unity3D]
I've setup my own sharing solution and now I'm at the last step importing the anchor after transferring it. However I get the message in console:
ImportAsync_Internal can only be called from the main thread.
Constructors and field initializers will be executed from the loading thread when loading a scene.
Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
I've tried calling it from Unity main thread which is basically any non-threaded MonoBehaviour but I get the same message. So how do I do this correctly?