The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Is Unity's NetworkManager supported in HoloLens?
I am using it currently -- the log shows that the Network manager instance is started, and a client starts listening. However, a warning on startup also says that NetworkManager was stripped from the build. I am not getting the hololens to receive messages from another device on the network -- So I want to make sure it's supported.
If not, what is the best route to connect hololens devices over the network? Is it recommended to manually implement socket connections?