We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
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How to sync placement of Anchor
So I have setup a Unity project where I want to sync a Anchor between the devices. I do this using a custom TCP transfer and I can successfully import the batch on the receiving end. However I don't get how to "draw" the hologram at the same place as the sender?
Should I just attach it to a random GameObject or does this GameObject need to be structured in some special way? I mean there will be no single point of reference here?
I read this: https://mtaulty.com/2017/03/14/hitchhiking-the-holotoolkit-unity-leg-11-more-steps-with-sharing-holographic-experiences/ and it seems to suggest something like that but then again, that is working with the Server which I am not.
So how do I get the hologram to appear at the same relative place on both Hololenses?
Also: sometimes the import succeeds (as per delegate SerializationCompletionReason) but contains 0 anchors. Is this common?