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How to sync placement of Anchor
So I have setup a Unity project where I want to sync a Anchor between the devices. I do this using a custom TCP transfer and I can successfully import the batch on the receiving end. However I don't get how to "draw" the hologram at the same place as the sender?
Should I just attach it to a random GameObject or does this GameObject need to be structured in some special way? I mean there will be no single point of reference here?
I read this: https://mtaulty.com/2017/03/14/hitchhiking-the-holotoolkit-unity-leg-11-more-steps-with-sharing-holographic-experiences/ and it seems to suggest something like that but then again, that is working with the Server which I am not.
So how do I get the hologram to appear at the same relative place on both Hololenses?
Also: sometimes the import succeeds (as per delegate SerializationCompletionReason) but contains 0 anchors. Is this common?