The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
3D Scanning & Texture Mapping Real World Objects?
I remember doing the 3D body scan with a Kinect at //Build 2015, so I'm curious if the same can be done with HoloLens seeing using its camera and the generated 3D environment mesh. Are there APIs that help map camera-captured textures onto the mesh? Or is this something we'd have to play with to figure out how to implement ourselves?