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Awesome Placement Holograms inside of real objects / other holograms. Ford + Fusion 360 Thoughts.
At first, I advice to look at them before reading this question for making more sense what's going on:
So, lets continue! In terms of development processes, it's really interesting to learn about how this functionality is or was realized. At first, I can't understand how the "placement logic" of inner details for
Xbox Controller actually works: how we can really be cognizant if these or those inner parts of our hologram aren't suitable for a current 3d-model? Because, inner parts (to be exactly, their positions) can't be always aligned to the outer 3d-model's center, like in the previous video.
And how we can really improve that and avoid the situation when one of the inner parts isn't suitable because we set that one not correctly, but if we do that, everything will be set OK. How we avoid the human factor? Also, bear in mind, that outer 3d-model, as such, can be full of convex details inside of it. And checking the intersection of meshes isn't enough. Maybe we need to work with
SEE AN IMAGE #1: Xbox 360 Controller and its inner parts
Can we use this logic also for real objects and placements holograms inside of it? How will we need to avoid the same problem but with real objects? My thoughts: create some borders only in which holograms can be placed. Example with an engine.
SEE AN IMAGE #2: What about adding holograms inside of real objects:
I'm afraid, that I don't know some basic principles how it's realized. Where I can go in search?
Microsoft Research resource will help me?
In terms of HoloLens Development
help-resources, do you use
Microsoft Research? I think there is a few articles over there which directly connect with this theme and its fundamental principles how to avoid my quires and develop it in the best way. Do you know some articles' names? Or, in other words, what "key" words should I use to find things about which I'm writing right now?
In conclusion I want to say only one thing:
Does it make any sense for you? Do all described quires and questions really exist or maybe I can right now find them out in some articles? And, based on
Ford's engine image example, is it really needed to give to the users ability to see holograms inside of real objects?
I wish this post will make for everyone who is really interested in HoloLens.