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Enable Multisample AntiAliasing
I'm developing a mixed reality app with HoloLens. I'm not using UNITY. My application is based on HoloLens UWP app available on GitHub.
I would like enable the Multisample antiliasing feature but I don't know how to enable it.
I set at TRUE the MultiSampleEnable in my rasterizer - no success.
The HololensUWP sample apps do not access the swap chain directly. So it seems difficult to set correctly the SampleDesc.Count (like in this example : https://gamedev.stackexchange.com/questions/129437/cannot-enable-4x-msaa-anti-aliasing-in-directx-11)
Any idea ?