We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
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Enable Multisample AntiAliasing
I'm developing a mixed reality app with HoloLens. I'm not using UNITY. My application is based on HoloLens UWP app available on GitHub.
I would like enable the Multisample antiliasing feature but I don't know how to enable it.
I set at TRUE the MultiSampleEnable in my rasterizer - no success.
The HololensUWP sample apps do not access the swap chain directly. So it seems difficult to set correctly the SampleDesc.Count (like in this example : https://gamedev.stackexchange.com/questions/129437/cannot-enable-4x-msaa-anti-aliasing-in-directx-11)
Any idea ?