Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

About Unity 2017.2.0f3 MRTP ?

edited October 2017 in Q&A and Discussions

I am developing an app for immersive headsets and I would like to know the key differences between Unity 2017.2.0f3 and the MRTP version.

They are both available for download but I am not sure why I would need MRTP version when I have the official Unity version. So can anyone please help me with this?
I should note that I do not own an immersive headset and will be using the hololens emulator and MR simulator.

can I create a full fledged and working mixed reality app with the official version or will I need to install the MRTP version and why , are there any drawbacks to using either version?

thank you all :smile:

Best Answers


Sign In or Register to comment.