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About Unity 2017.2.0f3 MRTP ?

I am developing an app for immersive headsets and I would like to know the key differences between Unity 2017.2.0f3 and the MRTP version.
They are both available for download but I am not sure why I would need MRTP version when I have the official Unity version. So can anyone please help me with this?
I should note that I do not own an immersive headset and will be using the hololens emulator and MR simulator.
can I create a full fledged and working mixed reality app with the official version or will I need to install the MRTP version and why , are there any drawbacks to using either version?
thank you all
Best Answers
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Jesse_McCulloch admin
The MRTP has a few optimizations and fixes for immersive headset development that have not been implemented yet in the standard version. This will get implemented in the standard version via a patch in the future, but we don't know when.
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Jesse_McCulloch admin
Yeah, here is the post about it... https://forum.unity.com/threads/custom-build-2017-2-rc-mrtp-windows-mixed-reality-technical-preview.498253/
5
Answers
The MRTP has a few optimizations and fixes for immersive headset development that have not been implemented yet in the standard version. This will get implemented in the standard version via a patch in the future, but we don't know when.
I see, thanks @Jesse_McCulloch
So, is there any link that can show me these fixes/changes so that I can find if they will be helpful to me? or perhaps an update timeline for integrating these fixes to unity ? I couldn't find any online ...
Your answer is much appreciated !
Yeah, here is the post about it... https://forum.unity.com/threads/custom-build-2017-2-rc-mrtp-windows-mixed-reality-technical-preview.498253/
I had issues with the f3-MRTP and I use the f2-MRTP for my game in production right now. If you use IL2CPP you can have error with InteractionManager both on Xbox and PC.
French XR/MR developer / Indie Game Developer
Thanks alot guys
that was very helpful
I think I will stick with the current version. since I'm using .Net and not facing any issues now.