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Sharing with Unet Bug

I'm honestly not sure if this is the right place to ask or if I should go to the Unity forum but, I have three HoloLens and I run the Sharing with Unet project. If I take HoloLens1 and make it the server and the other two as Clients it works fine. However, the next time I start it up and this time maybe I made HoloLens2 the server and the other two clients. HoloLens1 will never anchor to HoloLens2. Now I start over again and make HoloLens1 the server again and connect the other two there is no problem. When I restart HoloLens1 completely this seems to change the behavior back so that HoloLens1 will become a client if I were to make HoloLens2 the server. This behavior is common between all three devices and is dependent on who I make the server initially.

I'm not sure if this is a bug or something else entirely. Any suggestions?

AR Developer

Answers

  • Did you resolve this issue? Im having similar issues. Sometimes clients can send commands sometimes they cant same with the server. It seems to be sporatic.

  • dbarrettdbarrett ✭✭✭

    @JD_Holo_Dev This issue isn't related to clients being able to send commands but, more related to importing and exporting the anchor at the start of a shared session.

    AR Developer

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