The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Unity Analytics not being collected from built app
I have integrated Unity Analytics with my Mixed Reality app, and going through Unity's integration checker I have confirmed that custom messages are being received when I test my app in Unity (Unity Play mode). Unfortunately, none of my messages show up in the integration checker when I build and install a windows store app.
I have enabled all network-related capabilities in the Package.appxmanifest
- Internet (Client & Server)
- Internet (Client)
- Private Networks (Client & Server)
I can see using Wireshark that when the app launches it queries DNS for config.uca.cloud.unity3d.com and subsequently sends data to that IP.
Is there anything else I can try?
This page says UWP is a supported platform however this page doesn't broadly mention "UWP" and instead specifically calls out:
Windows Phone 8.1 Windows Store 8.1 (Desktop) Windows Store 10.0 (Desktop)
I'm curious whether Mixed Reality doesn't fall under Windows Store 10.0 (Desktop) for some reason?