We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
Unity Analytics not being collected from built app
I have integrated Unity Analytics with my Mixed Reality app, and going through Unity's integration checker I have confirmed that custom messages are being received when I test my app in Unity (Unity Play mode). Unfortunately, none of my messages show up in the integration checker when I build and install a windows store app.
I have enabled all network-related capabilities in the Package.appxmanifest
- Internet (Client & Server)
- Internet (Client)
- Private Networks (Client & Server)
I can see using Wireshark that when the app launches it queries DNS for config.uca.cloud.unity3d.com and subsequently sends data to that IP.
Is there anything else I can try?
Windows Phone 8.1 Windows Store 8.1 (Desktop) Windows Store 10.0 (Desktop)
I'm curious whether Mixed Reality doesn't fall under Windows Store 10.0 (Desktop) for some reason?